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	<title>Germán Mauricio Mejía /// Blog</title>
	<link>http://mejia.disenovisual.com/blog</link>
	<description>Design Notes</description>
	<lastBuildDate>Tue, 10 Aug 2010 19:53:03 +0000</lastBuildDate>
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		<title>PhD in Design and Creation</title>
		<description><![CDATA[Next week, a new graduate program led by the School of Visual Design at Universidad de Caldas, Colombia will be launched. The PhD in Design and Creation is first of its kind in Colombia and is strengthening the leading and high-quality position of the School at National and Latin America level. The program offers unique [...]]]></description>
		<link>http://mejia.disenovisual.com/blog/2010/08/phd-in-design-and-creation/</link>
			</item>
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		<title>Functional illiteracy as a basis of capitalism</title>
		<description><![CDATA[Some time ago I watched a PBS Frontline documentary called the Card Game. It is an interesting program to see how creative bankers design complex credit card services that seem very attractive, but with hidden and expensive fees. I receive offers of these kind 2 or 3 times a week.

The consequences of these now popular [...]]]></description>
		<link>http://mejia.disenovisual.com/blog/2010/05/functional-illiteracy-as-a-basis-of-capitalism/</link>
			</item>
	<item>
		<title>Politics: simplicity vs. complexity</title>
		<description><![CDATA[In this post I note how politics can teach designers about message content.
This is elections year in my country, Colombia, which has suffered of corruption for long time. Traditional groups of politicians have controlled significant number of the votes that give them power to define the next president. 8 years ago, current president Alvaro Uribe [...]]]></description>
		<link>http://mejia.disenovisual.com/blog/2010/04/politics-simplicity-vs-complexity/</link>
			</item>
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		<title>Popular wisdom</title>
		<description><![CDATA[I received this message some time ago from one of those anonymous email chains. Popular wisdom is nice and amusing. 
La tecnología . . . te vuelve  menso ?
Technology &#8230; makes you stupid?

Estar en el 2009 implica que..
Being in 2009 implies that..

1. Accidentalmente tecleas tu password en el microondas.
 You accidentaly type your password [...]]]></description>
		<link>http://mejia.disenovisual.com/blog/2010/04/popular-wisdom/</link>
			</item>
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		<title>Effective nondesigner information design</title>
		<description><![CDATA[I just received an email this week about the triangle of life, wich explains what is the smartest way to locate oneself in case of an earthquake. Although the visual information was not designed by a professional designer (I guess&#8230; and hope!), it is a very effective result. 
Para mostrale a louis
Click in the image [...]]]></description>
		<link>http://mejia.disenovisual.com/blog/2010/03/effective-nondesigner-information-design/</link>
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		<title>Learning social competencies in a non-serious game</title>
		<description><![CDATA[It&#8217;s a couple of weeks now since my wife and I have played eRepublik. It is a MMOG game, &#8220;a mirror world where players, referred to as citizens, join in local and national politics, set economic policy, start businesses and wage wars with other countries.&#8221; 

This game proves that there is not need of complex [...]]]></description>
		<link>http://mejia.disenovisual.com/blog/2010/01/learning-social-competencies-in-a-non-serious-game/</link>
			</item>
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		<title>Audiovisual rhetoric and Information Design</title>
		<description><![CDATA[

These are two good examples of information design in audiovisual format. The first above es one the Sprint ads (cellphone service), it might be difficult for us &#8220;humans&#8221; to process the statistics but the goal is persuasion and the designer wants to show us how reliable, fast, and popular is the service, not to make [...]]]></description>
		<link>http://mejia.disenovisual.com/blog/2009/12/audiovisual-rhetoric/</link>
			</item>
	<item>
		<title>Is user-centered design something new?</title>
		<description><![CDATA[I am just re-reading the classic book &#8220;Design Methods&#8221; from J. Chris Jones wrote in 1970 and I found that he claimed for an involvement of the user in the design process because the traditional methods based on drawing were not enough to cope with complexity of design problems. I thing that this idea is [...]]]></description>
		<link>http://mejia.disenovisual.com/blog/2009/11/is-user-centered-design-something-new/</link>
			</item>
	<item>
		<title>Korean alphabet design</title>
		<description><![CDATA[After my trip to Korea, many things amazed me from the country. Seoul is a crowded city, but people do things with delicacy and care. For example food, crafts, information, services and so on. In contrast you might feel crushed and pushed in the crowded subway and some places in the city are disorganized. In [...]]]></description>
		<link>http://mejia.disenovisual.com/blog/2009/10/korean-alphabet-design/</link>
			</item>
	<item>
		<title>How do people want to chat?</title>
		<description><![CDATA[I just took a look at google wave video. It is a technology that involves a lot of new things but I only want to discuss the real-type feature.

In this image the user &#8220;Casey&#8221; have not completed yet her text and the participants can see in real time what is she writing. In the video [...]]]></description>
		<link>http://mejia.disenovisual.com/blog/2009/10/how-do-people-want-to-chat/</link>
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