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<channel>
	<title>Germán Mauricio Mejía /// Blog</title>
	<atom:link href="http://mejia.disenovisual.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://mejia.disenovisual.com/blog</link>
	<description>Design Notes</description>
	<lastBuildDate>Tue, 10 Aug 2010 19:53:03 +0000</lastBuildDate>
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			<item>
		<title>PhD in Design and Creation</title>
		<link>http://mejia.disenovisual.com/blog/2010/08/phd-in-design-and-creation/</link>
		<comments>http://mejia.disenovisual.com/blog/2010/08/phd-in-design-and-creation/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 21:15:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[colombia]]></category>
		<category><![CDATA[design education]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://mejia.disenovisual.com/blog/?p=139</guid>
		<description><![CDATA[Next week, a new graduate program led by the School of Visual Design at Universidad de Caldas, Colombia will be launched. The PhD in Design and Creation is first of its kind in Colombia and is strengthening the leading and high-quality position of the School at National and Latin America level. The program offers unique [...]]]></description>
			<content:encoded><![CDATA[<p>Next week, a new graduate program led by the School of Visual Design at Universidad de Caldas, Colombia will be launched. The <a href="http://www.doctoradoendiseno.com">PhD in Design and Creation</a> is first of its kind in Colombia and is strengthening the leading and high-quality position of the School at National and Latin America level. The program offers unique educational context that includes two design research groups (<a href="http://www.disenovisual.com/dicovi/">DICOVI</a> and <a href="http://www.investigacionesesteticas.com">Design Aesthetics</a>), the only Colombian-indexed design Journal named <a href="http://kepes.ucaldas.edu.co/">Kepes</a>, the annual <a href="http://www.festivaldelaimagen.com/">International Image Festival</a>, the Virtual Environments Lab (<a href="http://www.medialabmanizales.com/">Medialab Manizales</a>), and the Image Documentation Center (<a href="http://www.disenovisual.com/imagoteca/">Imagoteca</a>). </p>
<p><a href="http://www.doctoradoendiseno.com"><img src="http://mejia.disenovisual.com/blog/wp-content/uploads/2010/08/doctDisenoCreacion.jpg" alt="" title="doctDisenoCreacion" width="520" height="313" class="alignnone size-full wp-image-140" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Functional illiteracy as a basis of capitalism</title>
		<link>http://mejia.disenovisual.com/blog/2010/05/functional-illiteracy-as-a-basis-of-capitalism/</link>
		<comments>http://mejia.disenovisual.com/blog/2010/05/functional-illiteracy-as-a-basis-of-capitalism/#comments</comments>
		<pubDate>Fri, 28 May 2010 14:34:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[finance]]></category>
		<category><![CDATA[hierarchy]]></category>
		<category><![CDATA[information design]]></category>
		<category><![CDATA[real world]]></category>
		<category><![CDATA[visual rhetoric]]></category>

		<guid isPermaLink="false">http://mejia.disenovisual.com/blog/?p=106</guid>
		<description><![CDATA[Some time ago I watched a PBS Frontline documentary called the Card Game. It is an interesting program to see how creative bankers design complex credit card services that seem very attractive, but with hidden and expensive fees. I receive offers of these kind 2 or 3 times a week.

The consequences of these now popular [...]]]></description>
			<content:encoded><![CDATA[<p>Some time ago I watched a PBS Frontline documentary called the <a href="http://www.pbs.org/wgbh/pages/frontline/creditcards/view/?utm_campaign=viewpage&#038;utm_medium=grid&#038;utm_source=grid">Card Game</a>. It is an interesting program to see how creative bankers design complex credit card services that seem very attractive, but with hidden and expensive fees. I receive offers of these kind 2 or 3 times a week.</p>
<p><a href="http://mejia.disenovisual.com/blog/wp-content/uploads/2010/05/creditCardOffer.jpg"><img src="http://mejia.disenovisual.com/blog/wp-content/uploads/2010/05/creditCardOffer520.jpg" alt="" title="creditCardOffer520" width="520" height="310" class="alignnone size-full wp-image-133" /></a></p>
<p>The consequences of these now popular practices are related to the recent financial outbreak in United States. This is an example of service design that instead of satisfying human needs, take advantage of them to enhance the profits. The old model of banking charged fees for use of services and interests for credit services. At the end of the 20th century the business model turned into free use of services and zero percent interest (at least in the first year of service) but with drastic penalties for overdraft and late payments. </p>
<p>An essential element of this model has been the creation of visual messages consisting of high hierarchy information of the free services and the low hierarchy information of the severe penalties. Then, this visual information uses the principles of human-centered design for profits instead of human needs. There are more vulnerable populations such as functional illiterates that more usually do not process low hierarchy information and make more mistakes tracking money balances. Indeed, people that do not control well their balances pay the fees that keep the system viable.</p>
<p>This case allows an understanding of critical challenges for visual communication designers in satisfying human needs. Human-centered design can be a fallacy in visual communication design where the client need usually is more about hiding rather than displaying clear information.</p>
]]></content:encoded>
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		<item>
		<title>Politics: simplicity vs. complexity</title>
		<link>http://mejia.disenovisual.com/blog/2010/04/politics-simplicity-vs-complexity/</link>
		<comments>http://mejia.disenovisual.com/blog/2010/04/politics-simplicity-vs-complexity/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 17:46:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[colombia]]></category>
		<category><![CDATA[complexity]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[real world]]></category>
		<category><![CDATA[social change]]></category>
		<category><![CDATA[social competence]]></category>
		<category><![CDATA[visual rhetoric]]></category>

		<guid isPermaLink="false">http://mejia.disenovisual.com/blog/?p=124</guid>
		<description><![CDATA[In this post I note how politics can teach designers about message content.
This is elections year in my country, Colombia, which has suffered of corruption for long time. Traditional groups of politicians have controlled significant number of the votes that give them power to define the next president. 8 years ago, current president Alvaro Uribe [...]]]></description>
			<content:encoded><![CDATA[<p>In this post I note how politics can teach designers about message content.</p>
<p>This is elections year in my country, Colombia, which has suffered of corruption for long time. Traditional groups of politicians have controlled significant number of the votes that give them power to define the next president. 8 years ago, current president Alvaro Uribe won the elections with an unprecedented portion of opinion votes because he delivered a strong and simple message: security. People were tired of guerrilla and voted for him. 4 years ago he won again because he showed good results in security. Uribe&#8217;s parties became the &#8220;new&#8221; traditional and, sadly, people have seen the persistence of corruption and illegality.</p>
<p>Today, the 2 major runners for president have an interesting contrast of message: simple and complex. Juan M Santos, former head of defense, belongs to Uribe&#8217;s party and his message is simple: &#8220;because going back isn&#8217;t an option&#8221; referring mainly to security. It is basically a contemporary political marketing strategy. The other runner, Antanas Mockus, former Bogotá major, has a more complex message that is difficult to summarize. He argues that all citizens have to be legal, from families to government administrators. He plans a large educative intervention in social and citizenship competencies. Although it is complex, it seems to be clear for opinion votes that transparency could be the way to go. Lately, the survey trends have shown a decreasing vote intention for the Santos’s simple approach and an increasing intention for the Mockus’ complex approach.</p>
<p>Because past Uribe’s simple message was successful and current Mockus complex message might be, there is no a best way to deliver a message. I’ve seen a trend in design and other areas of life for simplicity that not always applies. Although Mockus’ ideas are complex, they need to be complex. Besides, Mockus uses well-crafted and powerful metaphors that have entered in many people’s mind. We’ll see soon who wins between simple and complex messages.</p>
<p>To learn more about current elections: <a href="http://www.economist.com/world/americas/displaystory.cfm?story_id=16015299&#038;fsrc=rss">http://www.economist.com/world/americas/displaystory.cfm?story_id=16015299&#038;fsrc=rss</a></p>
<p>The video below is a documentary about Bogotá that shows how Mockus uses metaphors to explain complex concepts.<br />
<object width="520" height="313"><param name="movie" value="http://www.youtube.com/v/sevFpOuFuPk&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sevFpOuFuPk&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="520" height="313"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>Popular wisdom</title>
		<link>http://mejia.disenovisual.com/blog/2010/04/popular-wisdom/</link>
		<comments>http://mejia.disenovisual.com/blog/2010/04/popular-wisdom/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 15:36:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[real world]]></category>

		<guid isPermaLink="false">http://mejia.disenovisual.com/blog/?p=96</guid>
		<description><![CDATA[I received this message some time ago from one of those anonymous email chains. Popular wisdom is nice and amusing. 
La tecnología . . . te vuelve  menso ?
Technology &#8230; makes you stupid?

Estar en el 2009 implica que..
Being in 2009 implies that..

1. Accidentalmente tecleas tu password en el microondas.
 You accidentaly type your password [...]]]></description>
			<content:encoded><![CDATA[<p>I received this message some time ago from one of those anonymous email chains. Popular wisdom is nice and amusing. </p>
<p>La tecnología . . . te vuelve  menso ?<br />
<em>Technology &#8230; makes you stupid?<br />
</em><br />
Estar en el 2009 implica que..<br />
<em>Being in 2009 implies that..<br />
</em><br />
1. Accidentalmente tecleas tu password en el microondas.<br />
 <em>You accidentaly type your password in the microwave<br />
 </em><br />
2. Ya no has jugado solitario con cartas verdaderas en años.<br />
<em>You haven&#8217;t played solitaire with real cards in years<br />
</em><br />
3. Tienes una lista de 15 números telefónicos para ubicar a tu familia . . .  de sólo 3 miembros<br />
<em>You have a list of 15 phone numbers to locate your family . . . of just 3 members<br />
</em><br />
4. Le envías un e-mail al que se sienta junto a ti.<br />
<em>You send an email to one that sits next to you<br />
</em><br />
5. La razón que tienes para no estar en contacto con tu familia es por que ellos no tienen correo electrónico.<br />
 <em>The reason you got for not contacting your family is because they do not have email account<br />
</em><br />
6. Se te pierde un momento tu vieja en el super y le llamas al celular (y ella está en el siguiente pasillo).<br />
<em>You lose your spouse in the supermarket and you call her/him at the cellphone (and s/he is in the next hall)<br />
</em><br />
7. Cada tonto comercial de televisión viene con su página de internet . . . y tú te metes !<br />
<em>Every stupid tv ad comes with its website &#8230; and you visit it!<br />
</em><br />
9. Salir sin celular, el cual no habías tenido los primeros 20 años, te hace entrar en pánico y regresar por el..<br />
<em>Going out without cellphone, which you had not had in your first 20 years, makes you panic and to come back for it.<br />
</em><br />
10. Te levantas en la mañana y te conectas antes de tomar tu café.<br />
<em>You get up in the morning and connect before a cup of coffee<br />
</em><br />
11. Ya no cuentas chistes&#8230; ahora le das REENVIAR .<br />
<em>You know don&#8217;t tell jokes &#8230; now you FORWARD them<br />
</em><br />
12. Estas volteando alrededor para que nadie te vea que estas sonriendo como estupido enfrente de tu pc.<br />
<em>You are looking around to make sure that nobody is looking at you smiling like a moron in your pc<br />
</em><br />
13. Peor que eso, ya sabes perfectamente a quien le vas a enviar este correo.<br />
<em>Worst, you already know whom will you send this message </em></p>
]]></content:encoded>
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		<item>
		<title>Effective nondesigner information design</title>
		<link>http://mejia.disenovisual.com/blog/2010/03/effective-nondesigner-information-design/</link>
		<comments>http://mejia.disenovisual.com/blog/2010/03/effective-nondesigner-information-design/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 14:20:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[earthquake]]></category>
		<category><![CDATA[information design]]></category>
		<category><![CDATA[nondesigner]]></category>
		<category><![CDATA[real world]]></category>
		<category><![CDATA[user-centered design]]></category>
		<category><![CDATA[visual rhetoric]]></category>

		<guid isPermaLink="false">http://mejia.disenovisual.com/blog/?p=108</guid>
		<description><![CDATA[I just received an email this week about the triangle of life, wich explains what is the smartest way to locate oneself in case of an earthquake. Although the visual information was not designed by a professional designer (I guess&#8230; and hope!), it is a very effective result. 
Para mostrale a louis
Click in the image [...]]]></description>
			<content:encoded><![CDATA[<p>I just received an email this week about the triangle of life, wich explains what is the smartest way to locate oneself in case of an earthquake. Although the visual information was not designed by a professional designer (I guess&#8230; and hope!), it is a very effective result. </p>
<p>Para mostrale a louis</p>
<p>Click in the image to enlarge:<br />
<a href="http://mejia.disenovisual.com/blog/wp-content/uploads/2010/03/terremoto.jpg"><img src="http://mejia.disenovisual.com/blog/wp-content/uploads/2010/03/terremoto-520.jpg" alt="terremoto-520" title="terremoto-520" width="520" height="1062" class="alignnone size-full wp-image-109" /></a></p>
]]></content:encoded>
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		<title>Learning social competencies in a non-serious game</title>
		<link>http://mejia.disenovisual.com/blog/2010/01/learning-social-competencies-in-a-non-serious-game/</link>
		<comments>http://mejia.disenovisual.com/blog/2010/01/learning-social-competencies-in-a-non-serious-game/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 19:02:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[MMOG]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[real world]]></category>
		<category><![CDATA[social change]]></category>
		<category><![CDATA[social competence]]></category>

		<guid isPermaLink="false">http://mejia.disenovisual.com/blog/?p=98</guid>
		<description><![CDATA[It&#8217;s a couple of weeks now since my wife and I have played eRepublik. It is a MMOG game, &#8220;a mirror world where players, referred to as citizens, join in local and national politics, set economic policy, start businesses and wage wars with other countries.&#8221; 

This game proves that there is not need of complex [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a couple of weeks now since my wife and I have played <a href="http://www.erepublik.com">eRepublik</a>. It is a <a href="http://en.wikipedia.org/wiki/MMOG">MMOG</a> game, <a href="http://www.erepublik.com/pdf/V1%20Press%20Release%20-%20English.pdf">&#8220;a mirror world where players, referred to as citizens, join in local and national politics, set economic policy, start businesses and wage wars with other countries.&#8221;</a> </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/jLehRLYgmu8&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/jLehRLYgmu8&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>This game proves that there is not need of complex visual graphics to engage players. Today, there are more than 350.000 citizens! The game has a clear goal of entertainment and the creators have clear profit goals. However, it seems to me that the game have a powerful potential of learning social competencies. Reading some articles and discussing with my wife we found core mechanics that strongly review and reinforce social competencies. </p>
<p>One is described by Alexis Bonte, one of the cofounders in the game, in an <a href="http://www.elmundo.es/navegante/2008/05/30/juegos/1212173775.html">Spanish newspaper interview</a>. He described that some time ago the president of France reduced taxes to zero and the companies collapsed. Then players migrated. Bonte says that players auto regulate themselves, which is a relevant social competence.</p>
<p>Besides, talking with my wife, she concluded that essential social values such as recognition of others&#8217; differences and citizen identity are reinforced. She for example compared political invitations between political parties in USA and Colombia and understood cultural differences in how people invite and promote membership. We also have done metacognitive analysis of our social potentials wondering whether or not we are able to participate in certain career paths like army, politics or business. Although the game offers you an option to try with low risks, you make decisions from your capabilities and how you better can support the community.</p>
<p>I wonder if the game has more potential for adult learning because children and youths might not be interested in a text-based game. Anyway, the growing alternatives that non-serious game industries offer can fit serious game needs in the future. Serious games aims could be achieved more effectively with instructional/interaction design than with game design and development.</p>
]]></content:encoded>
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		<item>
		<title>Audiovisual rhetoric and Information Design</title>
		<link>http://mejia.disenovisual.com/blog/2009/12/audiovisual-rhetoric/</link>
		<comments>http://mejia.disenovisual.com/blog/2009/12/audiovisual-rhetoric/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 22:42:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[design methods]]></category>
		<category><![CDATA[information design]]></category>
		<category><![CDATA[real world]]></category>
		<category><![CDATA[social change]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[visual rhetoric]]></category>

		<guid isPermaLink="false">http://mejia.disenovisual.com/blog/?p=75</guid>
		<description><![CDATA[

These are two good examples of information design in audiovisual format. The first above es one the Sprint ads (cellphone service), it might be difficult for us &#8220;humans&#8221; to process the statistics but the goal is persuasion and the designer wants to show us how reliable, fast, and popular is the service, not to make [...]]]></description>
			<content:encoded><![CDATA[<p><object width="520" height="316"><param name="movie" value="http://www.youtube.com/v/L-tRHNElTo4&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/L-tRHNElTo4&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="520" height="316"></embed></object><br />
<br />
These are two good examples of information design in audiovisual format. The first above es one the <a href="http://sprint.com">Sprint</a> ads (cellphone service), it might be difficult for us &#8220;humans&#8221; to process the statistics but the goal is persuasion and the designer wants to show us how reliable, fast, and popular is the service, not to make information understandable at all. The ad is beautiful and very dynamic, which is great and enjoyable.<br />
<br />
The other example below is the last video clip of the <a href="http://storyofstuff.com/">Story of Stuff</a>. I love it because with very simple graphs they explain complex concepts. In audiovisual information, audio is part of the tools available to solve information presentation and the oral explanation of the presenter helps a lot.<br />
<br />
<object width="520" height="316"><param name="movie" value="http://www.youtube.com/v/pA6FSy6EKrM&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pA6FSy6EKrM&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="520" height="316"></embed></object><br />
<br />
Both clips are rich in rhetoric tropes, one of the design tools in which I am very interested. I think that the first one for TV teaches us that short persuasion is a powerful tool. Sprint wants to sell, but how can we use this persuasion tools for social change? The second one can be the answer, but I wonder if people stay passive that long. </p>
<p>PS. Gui Bosiepe is from who I heard first the concept of audiovisual rhetoric and you can read it <a href="http://www.guibonsiepe.com/pdffiles/descogn.pdf">here</a></p>
]]></content:encoded>
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		<title>Is user-centered design something new?</title>
		<link>http://mejia.disenovisual.com/blog/2009/11/is-user-centered-design-something-new/</link>
		<comments>http://mejia.disenovisual.com/blog/2009/11/is-user-centered-design-something-new/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 17:04:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design methods]]></category>
		<category><![CDATA[user-centered design]]></category>

		<guid isPermaLink="false">http://mejia.disenovisual.com/blog/?p=73</guid>
		<description><![CDATA[I am just re-reading the classic book &#8220;Design Methods&#8221; from J. Chris Jones wrote in 1970 and I found that he claimed for an involvement of the user in the design process because the traditional methods based on drawing were not enough to cope with complexity of design problems. I thing that this idea is [...]]]></description>
			<content:encoded><![CDATA[<p>I am just re-reading the classic book &#8220;Design Methods&#8221; from J. Chris Jones wrote in 1970 and I found that he claimed for an involvement of the user in the design process because the traditional methods based on drawing were not enough to cope with complexity of design problems. I thing that this idea is very contemporary. The book describes &#8220;new&#8221; design methods that include interviewing, user testing, and observing user behavior. Of course contemporary literature has more sophisticated analysis and revision of user-centered design methods but Jones&#8217; text shows that user-centered design is not that new.</p>
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		<title>Korean alphabet design</title>
		<link>http://mejia.disenovisual.com/blog/2009/10/korean-alphabet-design/</link>
		<comments>http://mejia.disenovisual.com/blog/2009/10/korean-alphabet-design/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 21:23:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[information design]]></category>
		<category><![CDATA[korea]]></category>
		<category><![CDATA[symbols]]></category>
		<category><![CDATA[user-centered design]]></category>

		<guid isPermaLink="false">http://mejia.disenovisual.com/blog/?p=64</guid>
		<description><![CDATA[After my trip to Korea, many things amazed me from the country. Seoul is a crowded city, but people do things with delicacy and care. For example food, crafts, information, services and so on. In contrast you might feel crushed and pushed in the crowded subway and some places in the city are disorganized. In [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_65" class="wp-caption alignnone" style="width: 530px"><img class="size-full wp-image-65" title="koreanAlphabet" src="http://mejia.disenovisual.com/blog/wp-content/uploads/2009/10/koreanAlphabet.JPG" alt="Korean Alphabet" width="520" height="139" /><p class="wp-caption-text">Korean Alphabet</p></div>
<p>After my trip to Korea, many things amazed me from the country. Seoul is a crowded city, but people do things with delicacy and care. For example food, crafts, information, services and so on. In contrast you might feel crushed and pushed in the crowded subway and some places in the city are disorganized. In this post I want to highlight one information design related thing: the Korean alphabet. The Korean language did not have alphabet until fifteenth century when the king <a href="http://en.wikipedia.org/wiki/Sejong_the_Great">Sejong the Great</a> developed a writing system. He was an smart designer because he created a complete one-to-one correspondence between graphemes (symbols) and phonemes (sounds). You can actually say your name to any Korean speaker and he/she can write it in Korean. That is good! I&#8217;d say that king Sejong was a good user-centered designer, language rules are easy for people. I am native in Spanish and I&#8217;ve complained about English because there is a greater of difference between symbols and sounds compared with Spanish, but Korean is outstanding in this. The concept is that good that <a href="http://en.wikipedia.org/wiki/Cia-Cia_language">Cia-Cia language</a> (an Indonesian dialeact) adopted the korean alphabet!</p>
<div id="attachment_66" class="wp-caption alignnone" style="width: 530px"><img class="size-full wp-image-66" title="koreanSignage" src="http://mejia.disenovisual.com/blog/wp-content/uploads/2009/10/koreanSignage.jpg" alt="Korean Signage" width="520" height="195" /><p class="wp-caption-text">Korean Signage</p></div>
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		<title>How do people want to chat?</title>
		<link>http://mejia.disenovisual.com/blog/2009/10/how-do-people-want-to-chat/</link>
		<comments>http://mejia.disenovisual.com/blog/2009/10/how-do-people-want-to-chat/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 14:50:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[user-centered design]]></category>

		<guid isPermaLink="false">http://mejia.disenovisual.com/blog/?p=57</guid>
		<description><![CDATA[I just took a look at google wave video. It is a technology that involves a lot of new things but I only want to discuss the real-type feature.

In this image the user &#8220;Casey&#8221; have not completed yet her text and the participants can see in real time what is she writing. In the video [...]]]></description>
			<content:encoded><![CDATA[<p>I just took a look at<a href="http://wave.google.com/help/wave/about.html"> google wave video</a>. It is a technology that involves a lot of new things but I only want to discuss the real-type feature.</p>
<p><img class="alignnone size-full wp-image-59" title="Google_Wave" src="http://mejia.disenovisual.com/blog/wp-content/uploads/2009/10/Google_Wave.png" alt="Google_Wave" width="520" height="337" /></p>
<p>In this image the user &#8220;Casey&#8221; have not completed yet her text and the participants can see in real time what is she writing. In the <a href="http://wave.google.com/help/wave/about.html">video</a> the presenters explain that one will have the option to disable this.</p>
<p>I wonder how much users will like this. I am an active user of google talk, which is embeded in my gmail account. Some months ago they included the real voice and video chat options, but it seems that no many want to use them. I think this reaction might be explained because people do not want real time communication. Indeed I think that the success of social interaction and improvement of social skills using digital media is due to people&#8217;s preference of taking time to wonder what they should or want to say. I am skeptic to the success of this in my specific culture/context/generation. But at the same time I want to see of teens/others react to this, they could like it a lot.</p>
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